

"Its advertisements, atmosphere, tone and sound, CGI, graphics. It grabbed my attention like crazy." Moris unsuccessfully attempted to get a copy of the game despite being aware it had been poorly received this did not matter to him. It was during this time that Moris began to dabble in game development, having learned of the Sonic fangame community. He began working in Blitz3D before switching to Unity in 2014. His first project in Unity was the World Adventure Project, an effort to port the 2008 game Sonic Unleashed-which, similar to the 2006 game, he had no way of playing-to Windows.

He abandoned the World Adventure Project after realizing he had the ability to remake Sonic the Hedgehog in Unity and thus be able to experience it. He also saw the opportunity to fix its problems and restore content that had been scrapped during development, " it a second chance." Although he had never played the game, Moris, from analyzing gameplay footage, had a strong sense of what he needed to recreate. He made a folder housing gigabytes of reference material, including footage from both prerelease and post-release. Moris started with the few pieces of the original code that are accessible, and began by remaking each level while ignoring or hiding the problems that are present in the official game. However, he has had to develop much of P-06 from scratch, such as the animations, textures, shaders, and typefaces, and gathered some assets from Unity.

Moris recruited numerous individuals to help development.
